这是以管理员身份运行了start.bat后的结果
--- Begin chusan_pre_startup ---
Pinned shader compiler, hMod=54730000
Pinned debug helper library, hMod=74C80000
JVS I/O: Starting IO backend
--- End chusan_pre_startup ---
Clock: Returning JST timezone
Runtime exception occurred.
File: D:\Jenkins\workspace\amdaemon_all_build\libs\amdipc\src\SharedMemory.cpp
Line: 178
Function: struct std::pair<class std::unique_ptr<void *,struct `anonymous namespace'::MapHandleDeleter>,bool> __cdecl `anonymous-namespace'::createMemoryMap(unsigned int,const wchar_t *,struct _SECURITY_ATTRIBUTES *)
Message: CreateFileMappingW failed.
Stack:
[0x000000000043679b] <unknown symbol> @ <unknown file>😃:\123\bin\bin\chusanApp.exe
[0x0000000000547fbe] <unknown symbol> @ <unknown file>😃:\123\bin\bin\chusanApp.exe
Game processes have terminated
请按任意键继续. . .
下面是我的segatools.ini的配置情况
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=D:/amfs
; Insert the path to the game Option directory here (contains Axxx directories)
option=option
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=D:/appdata
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=aqua.naominet.live
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; Chunithm is extremely picky about its LAN environment, so leaving this
; setting enabled is strongly recommended.
enable=1
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.139.0
id=A39E-01U38039316
[gpio]
; NetInstall type: 0 = client, 1 = server
dipsw1=1
; Monitor type: 0 = 120fps, 1 = 60fps
dipsw2=0
; Cabinet type: 0 = sp, 1 = cvt
dipsw3=0
[gfx]
; Force the game to run windowed.
windowed=0
; Add a frame to the game window if running windowed.
framed=1
; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen)
monitor=0
[chuniio]
; If you wish to sideload a different chuniio, specify the DLL path here
;path=chuniio.dll
[aimeio]
; If you wish to sideload a different aimeio, specify the DLL path here
;path=aimeio.dll
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
;
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
;
; This is, admittedly, not the most user-friendly configuration method in the
; world. An improved solution will be provided later.
[io3]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; AIR sensor emulator. Default is the space key.
; If using individual-ray IR (see below), set this value to 0.
ir=0x20
; Key bindings for the 6 IR receivers. IR receivers are numbered from lowest TO
; highest, starting from 1.
; If you have a custom AIR hardware, uncomment and configure the following
; section. Also set the value for ir to 0 in the io3 section.
[ir]
;ir6=0x39
;ir5=0x38
;ir4=0x37
;ir3=0x36
;ir2=0x35
;ir1=0x34
; Key bindings for each of the 32 touch cells. The default key map, depicted
; in left-to-right order, is as follows:
;
; SSSSDDDDFFFFGGGGHHHHJJJJKKKKLLLL
;
; Touch cells are numbered FROM RIGHT TO LEFT! starting from 1. This is in
; order to match the numbering used in the operator menu and service manual.
;
; Uncomment and complete the following sequence of settings to configure a
; custom high-precision touch strip controller if you have one.
[slider]
enable=1
;cell32=0x53
;cell31=0x53
;cell30=0x53
; ... etc ...